|
Author |
Thread Statistics | Show CCP posts - 17 post(s) |

Red 7
|
Posted - 2009.02.04 11:31:00 -
[1]
Very nice. How does it work with skill books for dependant skills? I notice in your mockup you include an example.
|

Red 7
|
Posted - 2009.02.04 17:01:00 -
[2]
Originally by: Raymon James
Originally by: BenjaminBarker
Originally by: Raymon James
Originally by: BenjaminBarker Will it be possible to add skills you don't yet have the requirements for to your skill list, in order to add it to the queue?
Oh, and Eris is cooler then wormholes!
they alreadysaid no. you have to have the book "in your head" already
That's why the question is 'Can you add them to your head, even without requirements?' Having the queue pull from your hanger would be a mess. Having your skill queue check if you meet requirements before it starts training doesn't seem as difficult.
its because the database would then have to look through all of the starbases inventorys to find the skillbooks (not counting the issue of "which ship.storage bin and so on did I leave it in and can you learn the skill from there when your here") i cant blame them for following KISS programing.
There's actually a very simple way to implement the use of skill books. Give the queue 5 slots and allow the drag and drop of skill books into it. The book moves from your hanger into the slot and can then be used in the plan. If you wanna take it out - you can either drag it back to your hanger (in which case if it's queued it's removed) or treat them like rigs (you can't take them out). |

Red 7
|
Posted - 2009.02.04 17:07:00 -
[3]
Edited by: Red 7 on 04/02/2009 17:07:17
Originally by: gordon861 You could just add a 1m3 cargo bay to your pod that you could store skillbooks in and allow the queue to access skills in there only, problem solved.
That wouldn't work without linking pod death and clone jumping to the skill queue mechanism.
|

Red 7
|
Posted - 2009.02.04 17:14:00 -
[4]
Originally by: Ahro Thariori Edited by: Ahro Thariori on 04/02/2009 17:09:21
Originally by: Red 7 There's actually a very simple way to implement the use of skill books. Give the queue 5 slots and allow the drag and drop of skill books into it. The book moves from your hanger into the slot and can then be used in the plan. If you wanna take it out - you can either drag it back to your hanger (in which case if it's queued it's removed) or treat them like rigs (you can't take them out).
I like that. But just being able to put skills with unmet prereqs into the head + sanity check might be easier to implement.
Aye - but that would mean changing an underlying mechanic of how skills dependancies are checked. Having something in the queue manager (as it's new code) will allow the existing mechanic to remain the same and the new queue system to deal with dependancies and it's associated logic.
|

Red 7
|
Posted - 2009.02.04 18:07:00 -
[5]
Originally by: CCP Fear
Originally by: Ki Tarra
Originally by: CCP Fear We will be implementing the possibility to drag skills from the hangar or cargo or wherever, you will however have to be able to train it manually to do this. (I.e. meet the requirements)
As a suggestion, allow people to move skills from their cargo/hanger to their head even if they don't meet the requirements. They won't be able to train it. It would just sit in their skill list with zero skill points until they meet the requirements, but that would solve any problems with queuing up skills that have inter-dependent requirements.
Otherwise, awesome stuff.
This was discussed, but ATM this is on the back burner due to technical reasons. But I'll get a discussion going. Who knows what these programming wizards can do given more time. But it probably will not happen with Apocrypha.
How about adding a place in the queue interface to drop the books? Then you're not changing the existing mechanic for using the skill books - all the code goes into the new queue system.
|
|
|
|